// KNBuildFireworks vertex shader
#version 100

precision highp float;

uniform mat4 MVPMatrix;

attribute vec2  Position;
attribute vec2  TexCoord;

varying vec2 v_TexCoord;


void main()
{
    gl_Position = MVPMatrix * vec4(Position, 0,1);
    v_TexCoord = TexCoord;
}
