{
    "Name": "realityRendererBackgroundDefinition",
    "Parameters": {
        "Constants": {
            "backgroundColor" : "[0,0,0,0, displayp3]",
            "useOutputColorCopy" : "false",
            "inputColor" : "material.inputColor",
            "instanceCount": "entity.instanceCount",
            "viewportCount": "view.viewportCount",
            "useVertexAmplification": "view.useVertexAmplification"
        },
        "Buffers": {
            "position": "geometry.vertexPosition",
            "texcoord": "geometry.vertexUV"
        },
        "Textures": {
            "outputColorCopy" : "rendergraph.outputColorCopy",
            "inputColor" : "rendergraph.inputColor"
        }
    },
    "Techniques": [
        {
            "Name": "realityRendererBackground",
            "VertexShader": {
                "Entry": "realityRendererBackgroundVertexShader",
                "Library": "engine:default.metallib"
            },
            "PixelShader": {
                "Entry": "realityRendererBackgroundFragmentShader",
                "Library": "engine:default.metallib"
            },
            "State" : {
                "AlphaBlend" : true,
                "WriteDepth" : false,
                "DepthCompareFunction" : "Always",
                "RgbBlendOperation": "Add",
                "RgbSourceFactor": "OneMinusDestinationAlpha",
                "RgbDestinationFactor": "One",
                "AlphaBlendOperation": "Add",
                "AlphaSourceFactor": "OneMinusDestinationAlpha",
                "AlphaDestinationFactor": "One"
            }
        },
        {
            "Name": "realityRendererBackgroundInline",
            "VertexShader": {
                "Entry": "realityRendererBackgroundVertexShader",
                "Library": "engine:default.metallib"
            },
            "PixelShader": {
                "Entry": "realityRendererBackgroundInlineFragmentShader",
                "Library": "engine:default.metallib"
            },
            "State" : {
                "AlphaBlend" : false,
                "WriteDepth" : false,
                "DepthCompareFunction" : "Always"
            }
        }
    ],
    "TechniqueMapping": {
        "realityRendererBackground": "realityRendererBackground",
        "realityRendererBackgroundInline": "realityRendererBackgroundInline"
    }
}
