{
    "Name": "SFBPbrBlur",
    "MaterialDefinition": "SFBPbrBlur.rematerialdefinition",
    "Parameters": {
        "Textures": {
            "passthroughBlurColor" : "rendergraph.FilteredPassthroughBlurredColor",
            "textureColorUnwarped" : "rendergraph.UnwarpedBlurredColor"
        },
        "Buffers": {
            "rateMapData" : "rendergraph.RateMapDataBuffer"
        }
    }
}
