{
    "Name": "Debug Fallback Shader Rendering Material",
    "OverrideMaterial": "engine:engineDefaults.rematerialdefinition",
    "Parameters": {
        "Textures": {
            "texture0": "fallback.white",
            "texture1": "fallback.black",
            "textureArray0": "fallback.whiteArray",
            "textureArray1": "fallback.blackArray"
        }
    },
    "Techniques": [
    {
        "Name": "Debug",
        "VertexShader": {
            "Entry": "vsDebugFallbackShader"
        },
        "PixelShader": {
            "Entry": "fsDebugFallbackShader"
        },
        "State" : {
            "AlphaBlend" : false,
            "WriteDepth" : true,
            "DepthCompareFunction" : "Always"
        },
        "SupportsRuntimeFunctionConstants" : true
    },
    {
        "Name": "Compare",
        "VertexShader": {
            "Entry": "fullScreen2Vert"
        },
        "PixelShader": {
            "Entry": "fsCompareFallbackShader"
        },
        "State" : {
            "AlphaBlend" : false,
            "WriteDepth" : false,
            "DepthCompareFunction" : "Always"
        }
    },
    {
        "Name": "CompareArray",
        "VertexShader": {
            "Entry": "fullScreen2Vert"
        },
        "PixelShader": {
            "Entry": "fsCompareFallbackShaderArray"
        },
        "State" : {
            "AlphaBlend" : false,
            "WriteDepth" : false,
            "DepthCompareFunction" : "Always"
        }
    }],
    "TechniqueMapping": {
        "Opaque": "Debug",
        "CompareFallbackShader": "Compare",
        "CompareFallbackShaderArray": "CompareArray"
    }
}
