{
    "Name": "SurfaceShaderClearcoatTransparent",
    "OverrideMaterial": "engine:surfaceShaderClearcoatCommon.rematerialdefinition",
    "TechniqueMapping": {
        "Transparent": "SurfaceShaderTransparentPBRSet",
        "TransparentOverdraw": "TransparentOverdraw",
        "Shadow": "Shadow"
    },
    "ShaderCompilationMode" : {
        "SurfaceShaderOpaque" : 2
    }
}
