{
    "Name": "SurfaceShaderUnlitTransparent",
    "OverrideMaterial": "engine:surfaceShaderUnlitCommon.rematerialdefinition",
    "TechniqueMapping": {
        "Transparent": "SurfaceShaderTransparent",
        "TransparentOverdraw": "TransparentOverdraw"
    },
    "ShaderCompilationMode" : {
        "SurfaceShaderOpaque" : 2
    }
}
