{
    "Name": "PbrDepthBiasNegative",
    "OverrideMaterial": "pbr.rematerialdefinition",
    "Techniques": [
    {
        "Name": "Opaque",
        "VertexShader": {
            "Entry": "vsRealityPbr"
        },
        "PixelShader": {
            "Entry": "fsRealityPbr"
        },
        "State" : {
            "DepthSlopeScale" : -1.0
        }
    }]
}
