#version 100

precision highp float;

uniform mat4    MVPMatrix;

attribute vec2  Position;
attribute mediump vec2  TexCoord;
attribute mediump float Opacity;

varying vec2 v_TexCoord;
varying float v_Opacity;

void main()
{
    v_TexCoord = TexCoord;
    v_Opacity = Opacity;
    gl_Position = MVPMatrix * vec4(Position, 0, 1);
}
