// TSDGLBloom.vert
#version 100

precision highp float;

uniform mat4 MVPMatrix;

attribute vec2 Position;
attribute vec2 TexCoord;

varying vec2 v_TexCoord;

void main( void )
{
  // Get the texture coordinates
    v_TexCoord = TexCoord;
    gl_Position = MVPMatrix * vec4(Position, 0, 1);
}
