.TH "MPSStateTextureInfo" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*-
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.SH NAME
MPSStateTextureInfo
.SH SYNOPSIS
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.PP
.PP
\fC#include <MPSState\&.h>\fP
.SS "Public Attributes"

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.RI "NSUInteger \fBwidth\fP"
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.RI "NSUInteger \fBheight\fP"
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.RI "NSUInteger \fBdepth\fP"
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.RI "NSUInteger \fBarrayLength\fP"
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.RI "MTLPixelFormat \fBpixelFormat\fP"
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.RI "MTLTextureType \fBtextureType\fP"
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.RI "MTLTextureUsage \fBusage\fP"
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.RI "NSUInteger \fB_reserved\fP [4]"
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.SH "Member Data Documentation"
.PP 
.SS "NSUInteger MPSStateTextureInfo::_reserved[4]"

.SS "NSUInteger MPSStateTextureInfo::arrayLength"

.SS "NSUInteger MPSStateTextureInfo::depth"

.SS "NSUInteger MPSStateTextureInfo::height"

.SS "MTLPixelFormat MPSStateTextureInfo::pixelFormat"

.SS "MTLTextureType MPSStateTextureInfo::textureType"

.SS "MTLTextureUsage MPSStateTextureInfo::usage"

.SS "NSUInteger MPSStateTextureInfo::width"


.SH "Author"
.PP 
Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.
