.TH "MPSCNNFullyConnectedNode" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*-
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.SH NAME
MPSCNNFullyConnectedNode
.SH SYNOPSIS
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.PP
.PP
\fC#import <MPSNNGraphNodes\&.h>\fP
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Inherits \fBMPSCNNConvolutionNode\fP\&.
.SS "Instance Methods"

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.RI "(nonnull instancetype) \- \fBinitWithSource:weights:\fP"
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.SS "Class Methods"

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.RI "(nonnull instancetype) + \fBnodeWithSource:weights:\fP"
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.SS "Additional Inherited Members"
.SH "Detailed Description"
.PP 
\fBA\fP \fBMPSNNFilterNode\fP representing a \fBMPSCNNFullyConnected\fP kernel 
.SH "Method Documentation"
.PP 
.SS "\- (nonnull instancetype) initWithSource: (\fBMPSNNImageNode\fP *__nonnull) sourceNode(nonnull id< \fBMPSCNNConvolutionDataSource\fP >) weights"
Init a node representing a \fBMPSCNNFullyConnected\fP kernel 
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\fBParameters:\fP
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\fIsourceNode\fP The \fBMPSNNImageNode\fP representing the source \fBMPSImage\fP for the filter 
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\fIweights\fP \fBA\fP pointer to a valid object conforming to the \fBMPSCNNConvolutionDataSource\fP protocol\&. This object is provided by you to encapsulate storage for convolution weights and biases\&. 
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\fBReturns:\fP
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\fBA\fP new MPSNNFilter node for a \fBMPSCNNFullyConnected\fP kernel\&. 
.RE
.PP

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Implements \fBMPSCNNConvolutionNode\fP\&.
.SS "+ (nonnull instancetype) nodeWithSource: (\fBMPSNNImageNode\fP *__nonnull) sourceNode(nonnull id< \fBMPSCNNConvolutionDataSource\fP >) weights"
Init an autoreleased not representing a \fBMPSCNNFullyConnected\fP kernel 
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\fBParameters:\fP
.RS 4
\fIsourceNode\fP The \fBMPSNNImageNode\fP representing the source \fBMPSImage\fP for the filter 
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\fIweights\fP \fBA\fP pointer to a valid object conforming to the \fBMPSCNNConvolutionDataSource\fP protocol\&. This object is provided by you to encapsulate storage for convolution weights and biases\&. 
.RE
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\fBReturns:\fP
.RS 4
\fBA\fP new MPSNNFilter node for a \fBMPSCNNConvolution\fP kernel\&. 
.RE
.PP

.PP
Implements \fBMPSCNNConvolutionNode\fP\&.

.SH "Author"
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Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.
