Adelaide Street Curcuit V1 For MMM V8Supercars GTR2 Updated to GTR2 by MMM Team and GT VIRUS Updated to rFactor by NFR TEAM and benhur *NOTICE: This track is demanding on FPS* Circuit Length: 3.22km Race Direction: Clockwise The Adelaide Parklands Circuit is a shortened version of the track used by Formula 1 from 1986-1985, and has become the traditional opening round of the V8supercars. Features Materials look good in gtr2 Rain Reflections Added Start Lights Added Marshals Added 2 Versions, Clipsal 500 without nightlighting for optimum FPS, Adelaide 24 with nightlighting for those who can handle it :) Turn 8 IS NOT DAMNED FLAT ANYMORE SUCKERS. FLAT LINE T8 AND EXPECT TO DIE!!!111ONEONEONE To do: Changes to rest of track Further Changes to t8 Correction of Advertising Issues: Flickering with markings on road (problem with source of track) PLEASE DO NOT RELEASE FILES THAT WILL CAUSE ONLINE MISMATCHES WITHOUT PERMISSION PLEASE DO NOT RELEASE FILES THAT WILL CAUSE ONLINE MISMATCHES WITHOUT PERMISSION Please Do not host this track elsewhere without My Permission Track Description: "There is no doubt that the Clipsal 500 is one of the best events of the V8 Supercar Championship Series with a huge atmosphere and massive crowd and promoter support. From a racing perspective it is also one of the most demanding weekends of the championship, especially if the temperature starts to creep up. The circuit is fantastic to drive on, but the concrete walls trap all the smoke and fumes and it's imperative that your helmet and car ventilation is working correctly. You flash over the start finish line in fifth gear at about 220kph. You brake at the end of pit lane and look for the outside curb so you can virtually use it as a "ski jump". That sets you up to keep your foot flat for the left hand kink out of the chicane, this can certainly be a little tricky on older tyres. The next section is all second gear as four corners virtually become one, it just all flows. You need to be careful because there is a lot of road camber on the exit of each corner and the car tends to want to slide around at the rear, this is a section where you can make up a lot of time. The run on to the back straight is relatively simple and as you hit sixth gear and a top speed of around 230kph you charge towards the most challenging corner in Australia. This high-speed right-hander allows you no vision on the entry or the exit, with only concrete walls to stop you if you make a mistake. It,s then heavy on the brakes and back through the gears for the hairpin which is a very slow, sometimes first gear, corner. This is a prime passing spot, but it is difficult to get the power down as quickly as you would like. The left-hander behind the paddock area is tricky because it tightens up on you on the way out and it,s easy to run into the wall on the outside if you are going too fast. You are then back on to the circuit proper and the surface smooths out. The right-hand kink before the last hairpin is also difficult because you are braking right the way through it and it is easy to lock a wheel, that is certainly bad for business, especially on the opening lap of a 250km event. It is important to get in and out of the hairpin as smoothly as possible to ensure a quick run on the front straight where you start it all over again. In total we complete about 24 gear changes per lap for a total of around 1872 for the 78 laps of each 250km race. (Source: http://www.v8x.com.au/cms/A_101027/article.html) Original rFactor Readme Below: Adelaide 1.0 by NFR TEAM and benhur ------------------------------------- - converted from rd3 by NFR_Yoss - aiw by benhur - textured and update of the different 3d objects by benhur ---------------------------------------------- IMPORTANT A LIRE : ----------------- AUCUNE PARTIE DE CE CIRCUIT NE PEUT ETRE RETOUCHE ! AUCUNE MISE A JOUR DES OBJETCS 3D N' EST PERMISE !! AUCUNE MISE A JOUR GRAPHIQUE N'EST PERMISE !! AUCUNE MISE A JOUR DE L'AIW N'EST PERMISE !! AUCUNE CONVERSION VERS UN AUTRE JEU N'EST PERMISE !! SI VOUS RESSENTEZ LE BESOIN OU L'ENVIE DE FAIRE UNE DES CHOSES PRECITES VEUILLEZ VOUS SERVIR DE L'ADRESSE DE CONTACT QUE JE VOUS FOURNI CI DESSOUS : NFR TEAM = http://www.normefrancaiseracing.com un forum existe sur l'adresse: - faites votre demande publiquement elle sera etudie et valide apres visionnage des parties retouches ---------------------------------------------- IMPORTANT TO READ : ----------------- no part of this track can't be updated ! no graphical update can't be doing without express public ask and aggrement!! no graphical 3 d object can't be doing without express public ask and aggrement!! no conversion for a another game in the futur can't be doing without express public ask and aggrement!! if you want doing one of the different thing we talk about one adress for direct contact is here : NFR TEAM = http://www.normefrancaiseracing.com one forum exist on the adress : make one ask in public , she can be good after have see the different change you made before be validated //----------------------------------------