## Class BulletBill

    java.lang.Object
      greenfoot.Actor
          QuantumObject
              Missile
                  BulletBill

    public class BulletBill

extends Missile

Basically: Dummy class for testing if the bullets work.

Version:
  2011-01-17
Author:
  Martin Schend, Jannis Andrija Schnitzer

Field Summary
`static int` | `BASE_DAMAGE`

Fields inherited from class Missile
`damage, side`

Fields inherited from class QuantumObject
`destroysOnNextTurn, disappear, mantissa, speed`

Constructor Summary
`BulletBill()`
`BulletBill(int level)`

Method Summary
`void` | `act()`

Methods inherited from class Missile
`getDamage, getSide, hit, setDamage, setSide`

Methods inherited from class QuantumObject
`getDestroysOnNextTurn, getSpeed, hit, hit, move, setDestroysOnNextTurn, setSpeed`

Methods inherited from class greenfoot.Actor
`addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getX, getY, intersects, setImage, setImage, setLocation, setRotation`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### BASE_DAMAGE

    public static final int BASE_DAMAGE

See Also:
  Constant Field Values

Constructor Detail

### BulletBill

    public BulletBill()

### BulletBill

    public BulletBill(int level)

Method Detail

### act

    public void act()

  Overrides:
    `act` in class `Missile`